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The First 15 Minutes of Strikers 1945 (PlayStation)
Copied from PlayStation DataCenter:
Strikers 1945 is a vertically scrolling shoot 'em up arcade game released in 1995 by Japanese company Psikyo.
In 1945, the Second World War ended. Soon, there was peace, but an organization of military officers from all over the world form an army known as CANY. Their mission is to conquer the world with weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid CANY from the world.
Each plane in Strikers 1945 has three attacks: A normal shot, a charged shot, and a bomb that clears the screen. Both the normal shot and the charged shot can be strengthened by grabbing power-ups and extra bombs can be collected.
In Japan, Strikers 1945 was ported to both PlayStation and Sega Saturn in 1996 by Atlus and later ported to PlayStation 2 as part of Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II by Taito.
The First 15 Minutes of Syndicate Wars (PlayStation)
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In the not so distant future, two corporations are battling for control of the Earth: the long established Eurocorp and the mysterious Church of the New Epoch. Choose either side for a series of 15 missionswhere your goal is to complete one of the following:
(1) Eliminate persons or buildings
(2) Persuade people of importance with your Persuadetron
(3) Escort and protect persons, vehicles or buildings
(4) Acquire important items by stealing
(5) Evacuate your agents to safety.
After each mission, you'll be taken to a debriefing screen where you'll see how many agents were killed, the number of civilians persuaded, and the amount of money the mission generated. Use money and persuaded scientists to research new technologies for subsequent missions, but make sure you have a steady flow of cash by robbing the enemy or destroying banks. After all, global domination can get pretty expensive...
The First 15 Minutes of The King of Fighters '97 (PlayStation)
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Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected.
As of The King of Fighters '97, you can play in either the Extra or Advanced game modes. Extra Mode is the typical AOF/KOF scheme, in which your power gauge fills up as you defend yourself or charge yourself up. The new Advanced Mode, only allows you to charge your gauge as you perform special moves and attacks. Extra allows one to sidestep attacks while Advanced allows the character to roll and dodge attacks; Advanced also allow a character to perform a potent "Super Desperation Move" at any time. In contrast, SDMs can only be performed in Extra when a character has less than a quarter of their health left.
The First 15 Minutes of Tokyo Dungeon (PlayStation)
Designed by Roe Adams III (The Bard's Tale, Ultima IV, Wizardry 1-4), directed by Kazutoshi Ueda (Mr. Do!, Solomon's Key, Megami Tensei, PC Genjin), character designs by Yasuomi Umezu (Megazone 23 Part II, Gatchman '94, Kimera, Kite), music by AZUMA (Asian Wind, The Wanderer, Panzer Dragoon), and programming lead by Motoyasu Kisuki (Developed ports for Final Blow, Life & Death II: The Brain, and The Incredible Machine).
Copied from the game's manual:
TOKYO DUNGEON represents a new direction in computer gaming. It Is the first of a series of Detective Role-Playing Games set in futuristic TOKYO Cyberspace. Come and live this exciting story as we pursue criminals through many fantastic Cyberworlds.
I hope that you have as much fun playing TOKYO DUNGEON as we did making it for you!
The First 15 Minutes of Tomb Raider: Chronicles (PlayStation)
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A few days after the events described in Tomb Raider: The Last Revelation, Lara Croft is presumed dead. Her close friends begin to recollect her previous adventures, which occurred during different periods of her life. These include searching for the Philosopher's Stone in Rome; preventing the Spear of Destiny from falling into the hands of a ruthless gang leader; facing monsters on the Black Isle of Ireland as a child; and, finally, infiltrating a high-tech complex in pursuit of the Iris artefact.
Like its predecessors, Tomb Raider: Chronicles is an action game with puzzle-solving and platforming elements. The gameplay is very similar to that of the previous games, with the addition of a few new skills. Lara can now walk on tightropes, swing on horizontal bars, and somersault forwards from a ledge while crouching. A grappling hook has been added to her inventory. The game also includes a level editor, allowing the player to create new stages for Lara to explore.
The First 15 Minutes of Tomb Raider: The Last Revelation (PlayStation)
Copied from MobyGames:
According to Egyptian legend, Horus outwitted the evil god Set and imprisoned him in a secret tomb...
Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the Set, fulfilling the ancient prophecy of his return to plunge mankind into darkness! In a race against time, Lara must use all of her wit and skill to re-imprison Set and save the world from Armageddon.
Tomb Raider: The Last Revelation plays very similar to the previous games in the series, but some new things have been added to the game. The biggest addition is that now rather large parts of the game consist of several interconnected levels sometimes explored in any order, with puzzles in one level often requiring that some actions are done in other levels. Lara has also learned a few new moves: she can climb into the niches with low ceilings, she can now move around the corners while hanging and she can also pull levers and open trap-doors while jumping.
The First 15 Minutes of Wild Arms (PlayStation)
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Rudy is a fifteen-year-old orphan that is cast out of his home village for using a forbidden ARMs technique fighting a demon. Jack is a treasure hunter seeking an device to help him to deal with his past. Cecilia is a princess who is contacted by a voice who tells her she is a medium between the worlds. The paths of these three heroes converge, and they team up eager to understand their roles in events that go back a thousand years.
Wild Arms is a Japanese role-playing game set in Filgaia, a world that has elements of American Old West and medieval fantasy. Like most of the genre, the game features turn-based battles. Besides attacking physically, the characters possess unique abilities - ARMs for Rudy, sword techniques for Jack, and magic for Cecilia. Characters can also equip special accessories, which conjure powerful creatures during battles.
The game has a inclination towards puzzles, as each character possesses non-combat abilities.
The First 15 Minutes of Wing Commander III: Heart of The Tiger (PlayStation)
Copied from PlayStation DataCenter:
The year is 2669. After four decades, a war spanning the universe has still been going on between the Terran Confederates, and the Kilrathi, causing millions of casualties on each side. You are Colonel Christopher Blair; a veteran of the Confederate Space Force, who has just been relocated to the TCS Victory. You will lead a group of young men and women to the very forefront of this war and to the final battle at either Kilrath or Earth. Where? You decide.
Wing Commander III takes the Wing Commander universe in all new directions, continuing to set trends and develop the world created in the original classic Origin game. A whole new flight engine has been implemented in this version with full live action acting by a large cast of previous movie stars including Mark Hamill of Star Wars fame. Deeper character involvement and a storyline which is altered by the tone you take in conversations highlights this classic.
The First 15 Minutes of Wizardry VII: ガーディアの宝珠 (PlayStation)
Copied from PlayStation DataCenter:
Wizardry VII - Gadeia no Houshu, also known as Wizardry VII: Crusaders of the Dark Savant, is the 7th title in the Wizardry series of computer role-playing games. It is the 2nd in the 'Dark Savant trilogy'. It was published in 1992 by Sir-Tech Software, Inc, originally for DOS. In 1996 it was remade into Wizardry Gold.
Wizardry VII picks up where Wizardry VI left off. The party had just found the Cosmic Forge. Before the party could decide what to do, it was spirited away. The Cosmic Forge was used to hide the location of the Astral Dominae, an artifact with power over life itself, on planet Guardia. Because of this, its theft revealed Planet Guardia to the universe. Now, multiple forces are converging on Lost Guardia to find this artifact, including the party itself.
As there are three endings to Wizardry VI, there are four beginnings to Wizardry VII (one for each of the ending, and a fourth for parties starting fresh).
The First 15 Minutes of X-COM: UFO Defense (PlayStation)
Copied from PlayStation DataCenter:
After an outbreak of UFO sightings and alien abductions, panic spread like wildfire across the globe. Realizing the need to address the situation, delegates from the world's superpowers gathered to decide on a plan of action.
An agreement was reached to form a secret group to investigate this potential alien threat, and if necessary, stop them. This covert organization would be called the Extraterrestrial Combat unit (X-COM for short).
X-COM: UFO Defense is based on the 1994 PC game developed by Mythos Games Ltd. The player assumes control of the X-COM task force, building bases and tracking various UFOs. Once a UFO is spotted, you must try to intercept it so that it crashes over dry land. You'll then need to a squad to the site.
Your three goals are to (1) engage the aliens, (2) stun or kill them, and (3) retrieve whatever technology or weapons you find. After all, you have to fight fire with fire!
The First 15 Minutes of サムライスピリッツ: 剣客指南パック - Samurai Spirits (PlayStation)
Copied from PlayStation DataCenter:
Samurai Spirits: Kenkaku Shinan Pack is a compilation only released in Japan that includes the first two Samurai Spirits games.
Samurai Spirits, known as Samurai Shodown in the West, is a 1993 competitive fighting game produced by SNK for their Neo Geo arcade and home platform. In contrast to other fighting games at the time which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was one of the first fighting games to focus primarily on weapon-based combat.
In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.
The First 15 Minutes of サムライスピリッツ: 剣客指南パック - 真 Samurai Spirits: 覇王丸地獄変 (PlayStation)
Copied from PlayStation DataCenter:
Samurai Spirits: Kenkaku Shinan Pack is a compilation only released in Japan that includes the first two Samurai Spirits games.
One of SNK's legendary fighting game series has made a return! In True Samurai Spirits, known as Samurai Shodown II in the West, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.
The First 15 Minutes of サムライスピリッツ: 天草降臨 Special (PlayStation, Samurai Shodown IV)
Copied from Infogalactic:
Samurai Shodown IV: Amakusa's Revenge, also known as Samurai Spirits: Amakusa's Descent in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter.
Among other series changes, aerial blocking was removed entirely, as well as the switch-around move and the dodges.
One can also no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.
SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is starting the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
The First 15 Minutes of サムライスピリッツ: 斬紅郎無双剣 (PlayStation, Samurai Shodown III)
Copied from PlayStation DataCenter:
The third incarnation of the 2D fighting game Samurai Shodown is now available on the PlayStation with the release of Samurai Shodown III: Blades of Blood, known in Japan as Samurai Spirits: Zankuro Musouken. The game revolves around the evil Zankuro Minazuki. Zankuro ravaged lands, tortured innocent people, and burned villages to the ground. Rightfully nicknamed "The Demon," Zakuro attacked hundreds of people, becoming famous for his extreme brutality.
Now 12 mighty warriors search for the crazed Zankuro, each with their own agenda or reason for wanting to kill him.
Samurai Shodown III differs from its predecessors in the two fighting styles available for each character: slash and bust. Each style is symbolic of the light and dark sides to the characters' personalities, and gives players access to different moves and an almost entirely different way of stringing together combos and special attacks.
The First 15 Minutes of ヒカルの碁: 平安幻想異聞録 (PlayStation, Hikaru no Go: Heian Gensou Ibunroku)
Copied from PlayStation DataCenter:
Hikaru no Go is a manga series written by Yumi Hotta and illustrated by Takeshi Obata. The manga is largely responsible for popularizing Go amongst the youth of Japan, and in other areas.
The basic storyline is that while exploring his grandfather's shed, Hikaru stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a Go player from the Heian era, who's greatest desire is to attain the Kami-no-Itte, a perfect game. Because Hikaru is apparently the only person who can perceive him, Sai inhabits a part of Hikaru's mind as a separate personality.
Heian Gensou Ibunroku (Heian Fantasy Chronicles) is an alternate story set in Japan's Heian period. The ghost/demon world is invading the physical, and before you can destroy each invader you must defeat them in a game of Go. To find where the invader will be, you choose moves on an enchanted Go board in the temple.
The First 15 Minutes of 幕末浪漫: 月華の剣士 (PlayStation, The Last Blade)
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The Last Blade (Bakumatsu Roman: Gekka no Kenshin), is a fighting game series created by SNK for the Neo Geo system. The Last Blade and its sequel are widely considered to be two of the most accomplished games available for the Neo Geo system.
The game takes place during the late Tokugawa shogunate era in Japan, and incorporates various elements of Japanese mythology. As such, the background music generally incorporates synthesized instruments simulating a sound appropriate to the 19th century setting, in a Western classical, pseudo-Romantic style.
The Last Blade series is seen as a spiritual successor to SNK's Samurai Shodown series, due to it being a similar 2D weapons-based fighting game. The gameplay is characterised by two selectable fighting styles, and a unique combo system along with a "deflect" system which involves pressing the D button at an opponents attack. Upon deflecting, the opponent is left open to attack.
The First 15 Minutes of Prince of Persia: Warrior Within (Gamecube)
Copied from MobyGames:
Prince of Persia: Warrior Within is the direct sequel to Prince of Persia: The Sands of Time. Seven years later, the Prince is hunted by a monster known as Dahaka. He finds out that anyone who manipulates the Sands of Time is destined to die shortly afterwards; but the Prince has escaped his fate, and that's the reason for Dahaka's rage. Now the Prince must travel to the mysterious Island of Time, where he hopes to find the Empress of Time and, through time manipulation, somehow prevent her from creating the Sands in the first place...
The game comes with a new, darker look for the Prince and his surroundings. The fights are more brutal and take a larger part in the game, as the Prince now has enhanced fighting moves including new attack moves via walls and poles. The storyline also lets you travel back and forth in time, visiting the same locations in an alternate time period.
The First 15 Minutes of @Simple DLシリーズ for Wii U Vol. 1: The 密室からの脱出 - すべての始まり16の謎 (Wii U, )
English title: "@Simple DL Series for Wii U Vol.1: The Escape Room - The Beginning 16 Mysteries"
Copied from Nintendo.co.jp:
The Escape Room series, where you attempt to escape from sealed spaces, is now available on Wii U.
The protagonist, who visits various locations in search of his father who vanished leaving behind a strange key. Alongside the unfolding story, 8 distinct locked rooms appear, with a total of 16 puzzles—combining front and back stages—awaiting your challenge.
Furthermore, this title features mechanisms allowing you to tackle puzzles not only solo but also with others.
Connect a Wii Remote Plus to bring up a second cursor! You can now explore together with a friend.
Additionally, by accessing Miiverse from within the game, you can share strategy information with other players, so even if you're not great at puzzle-solving, you can relax and enjoy the experience.
The First 15 Minutes of @Simple DLシリーズ for Wii U Vol. 2: The 密室からの脱出2 - 消された19の記憶 (Wii U)
English title: "@Simple DL Series for Wii U Vol.2: The Escape Room 2 - The 19 Lost Memories"
Copied from Nintendo.co.jp:
The second installment of the escape adventure ‘The Escape Room’ arrives on Wii U. The protagonist wakes up on a subway bench, having lost all memory. Who are you? Guided by the mysterious woman Kay, you become entangled in a shadowy organization's conspiracy.
The story changes based on your escape route! Multi-escape routes and multiple endings push the thrill of escape to the limit. Various locked rooms appear throughout the unfolding story. A total of 19 puzzles await, far exceeding the previous game.
Furthermore, it's not just for solo play. Connect a Wii Remote Plus to bring up a second cursor, allowing two players to explore together. You can also access Miiverse from within the game to share strategy information with other players, making it enjoyable even for those who struggle with puzzles.
The First 15 Minutes of 8Bit Hero (Wii U)
Copied from MobyGames:
5 Player Retro Arcade Chaos
Team up with 4 friends to hack and slash your way through eight worlds in this retro arcade adventure. Power up by exploring a secret-filled 8bit world. Customize attacks by equipping special weapons and tools hidden throughout the journey. Extend hit points by collecting hidden pixel pieces and power up by spending loot on equipment upgrades.
Features:
- Up to 5 players can team up locally for a Co-Op adventure.
- Explore over 30 challenging levels and find all their hidden secrets.
- This game can be played off-TV on the Wii U GamePad, even while the TV is being used by someone else.
- 3 different challenging game modes make the adventure even more heroic. Choose from Casual, Arcade, or Hardcore mode to better fit your play style.
The First 15 Minutes of Aban Hawkins & The 1001 Spikes (Wii U)
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1001 Spikes is a difficult platformer designed with the retro aesthetics of an 8-bit game. It is an enhanced version of Aban Hawkins & 1000 Spikes. The protagonist is Aban Hawkins who explores different environment in search for his father, the archeaologist Jim Hawkins, and the treasure of Poko-Mum rumoured to be behind a golden door.
The title references the amount of lives the player has to complete the game. These are needed to complete the hard levels filled with enemies and traps such as spikes, boulders, falling platforms, crushing blocks, etc.. Basic controls consist of movement, a regular and a high jump, and an attack move. A large amount of characters and additional costumes can be unlocked throughout the game, usually by discovering gold skulls in levels. Certain characters have specific abilities and their own story elements, but cannot be swapped on the fly or between levels; they each have their full campaign.
The First 15 Minutes of Abyss (Wii U)
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Earth, 3024.
Natural resources are scarce and the survival of the human race is in danger. Desperate to find new energy resources, the ASAN creates a biomechanical robot called Nep2no that is capable of withstanding extreme depths in the hope of finding new energy sources. After many years of exploration, a new energy source is found, code named "Gaia".
Your mission will be to find the "Gaia" energy stones by exploring the depths. To do so, you must control Nep2no by counteracting gravity and the surrounding darkness with the aid of a Light that will go out little by little.
The First 15 Minutes of Adventures of Pip (Wii U)
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Adventures of Pip revitalizes the classic side-scrolling action platform genre. Pip -- the ultimate digital underdog – is a lowly single pixel in a 32-bit world who proves that you can’t judge a hero by the fidelity of his shaders. During the game, Pip gains the ability to evolve and grow by absorbing pixels from his fallen foes. Those same pixels can then be used to blast through environment puzzles and enemies, devolving Pip back to a single pixel. Players will explore five stylized worlds and experience up to 10 hours of epic adventure saving Pip’s village from the evil Queen DeRezzia.
Inspired by classic platformers, Adventures of Pip basks in a world where players can defeat a huge 32-bit boss as a single pixel or even as an 8-bit character.
With three different forms, evolve and devolve Pip to solve puzzles and defeat enemies; each with their own weakness and strength that must be unraveled throughout the campaign.
The First 15 Minutes of Affordable Space Adventures (Wii U)
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Affordable Space Adventures is a 2.5D exploration game. It uses the futuristic idea that people can pay to become a professional space traveler for a short while. Through the company Uexplore people they rent a Small Craft™. The company chooses an uncharted, but safe planet in space, the Small Craft is loaded into a mothership and it is then dropped off at the planet to explore. After 72 hours the mothership returns to pick up the ship and bring it home. Something goes wrong however and the ship ends up in a dark underground as the mothership crashed. The goal of the game is to explore the environment and find a way back home through a communication pod to send a distress signal.
The game uses a large number of Wii U specific features. The GamePad is used to control the ship's computer instruments. Using touch screen controls the player has to manage thrust, weight, gravity, stabilization and other elements that become available gradually.
The First 15 Minutes of Alphadia Genesis (Wii U)
Copied from GameFaqs:
Alphadia Year 1092: Fifteen years have passed since the end of the terrible Energi Wars, where clones were used as weapons. Two kingdoms, after nearly destroying each other and the natural resources of Energi, signed an important peace treaty, and have been co-operative neighbors ever since: Augustine and Archleign, where the story of Alphadia Genesis begins.
Alphadia Genesis boasts a rich, complex story starring Fray, a member of the local guild, and Corone, a knight. As their journey progresses and conflicting national interests come to the forefront, it becomes apparent that it may take more than a little work on both their parts if their relationship is to weather the foreboding storm on the horizon.
3D battles feature beautifully rendered graphics, dynamic camera angles, and more skills than you can shake a sword at!
The First 15 Minutes of Armillo (Wii U)
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The Darkbots are in the process of conquering the universe and enslaving the inhabitants. Armillo's planet is also affected and so the armadillo hero proceeds to fight against his enemies and rescue his friends.
Armillo generally moves fast in the form of a ball and has a few special abilities which are usually used to break through certain walls or get rid of enemies. The levels are built as a labyrinth of narrow one-way corridors with some junctions. Of course they are feature a number of obstacles such as arrows which fling Armillo into a direction, slippery ice surfaces, endless pits or boss fights. Each level also has a parallel universe which is a accessed by finding teleport stations. Armillo can only survive a limited time in there and the gameplay adds basic switch puzzles.
The First 15 Minutes of Art of Balance (Wii U)
Copied from Wikipedia:
Art of Balance is a 2010 puzzle video game developed and published by Shin'en Multimedia for the Wii. The game was originally released on the WiiWare service in 2010, then enhanced in high definition and ported to the Wii U's and Nintendo Switch's eShop in 2013 and 2018, respectively, and PlayStation 4's PlayStation Store in 2016. A version with touch controls was also ported to the Nintendo 3DS's eShop in 2012, titled Art of Balance TOUCH!
Art of Balance is a puzzle game in which the player has to stack several blocks on top of one another on a platform floating in water without the blocks falling into the water. The blocks can be rotated at 45° angles. The blocks can be square or round and also take on other shapes. Some blocks will break if too many more blocks are placed on it. The game features several different game modes.
The First 15 Minutes of Assassin's Creed III (Wii U)
Copied from Infogalactic:
Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal . It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations.
The plot is set in a fictional history of real world events and follows the centuries-old struggle between the Assassins and the Templars. The framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The story is set in the 18th century, before, during and after the American Revolution from 1754 to 1783, and follows Desmond's half-English, half-Mohawk ancestor, Connor, as he fights the Templars' attempts to gain freedom in the colonies.
The First 15 Minutes of Assassin's Creed IV: Black Flag (Wii U)
Copied from Infogalactic:
Assassin's Creed IV: Black Flag is a 2013 action-adventure video game developed by Ubisoft Montreal. It is the sixth major installment in the Assassin's Creed series.
The plot is set in a fictional history of real world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The main story is set in the 18th century Caribbean during the Golden Age of Piracy, and follows notorious pirate Edward Kenway, who stumble upon the Assassin/Templar conflict. Unlike previous games, gameplay elements focus more on ship-based exploration of the seamless open world map, while also retaining the series' third-person land-based exploration, melee combat, and stealth system. The game spans across the Caribbean with the three main cities of Havana, Nassau and Kingston along with numerous islands, sunken ships, and forts.
The First 15 Minutes of Axiom Verge (Wii U)
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Axiom Verge is a 2D metroidvania platform shooter centered around the protagonist Trace, a scientist who, after an experiment gone wrong, finds himself on the world of Sudra. By the time Trace arrives on Sudra he finds this world and his civilization collapsed due to the release of the "Pathogen". With help of the Russalki, Trace has to fight back the invading forces and return back across The Breach to Earth.
The world of Sudra is an open world in which Trace can travel back and forth, but needs access to better gear and weapons to keep progressing. Several areas can be travelled to by means of opening up pathways with the items Trace can find along the way. Such items include for instance the Modified Labcoat, Grapple, Laser Drill, Address Disruptor and Remote Drone. Some weapons can be used to open secret paths. None of the available energy based weapons consume ammo. Upgrades for health and weapons can also be found while exploring every nook and cranny. Backtracking is needed for optionally completing the game entirely, but most of the weapons that are needed to finish the game can be found in a linear playthrough.
The First 15 Minutes of Batman: Arkham City - Armored Edition (Wii U)
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Batman: Arkham City is the sequel to Batman: Arkham Asylum. After Joker was stopped from taking over the asylum, the asylum's warden Quincy Sharp claims the responsibility for averting disaster and becomes mayor. To suppress crime further, an enormous open-air prison called Arkham City is built. Sharp is assisted by psychiatrist Hugo Strange and the rogue security firm TYGER Security to maintain order. The story starts when Bruce Wayne is sent to Arkham City after declaring his opposition to the facility in a press conference. Much of the story also revolves around a strange disease that has infected Joker and a secret plan called Protocol 10.
Armored Edition is a conversion for the Wii U. It incorporates all the DLC previously featured in the Game of the Year Edition.
Exclusive to this version is the addition of the Battle Armored Tech (B.A.T.) mode, the sonar radar, and further alterations tuned for the GamePad and touch screen.
The First 15 Minutes of Batman: Arkham Origins (Wii U)
Copied from MobyGames:
Batman: Arkham Origins is a prequel to Batman: Arkham Asylum and is set about one year after Bruce Wayne became Batman. The main villain is the drug lord Black Mask who assigns eight powerful villains to assassinate Batman once and for all. It is long before Arkham City was established and therefore Batman can explore the whole city.
The basic gameplay is unchanged to Arkham City. Batman still slides through the open city and visits more linear locations in plot missions. The fights use the series' trademark freeflow system. An important part of these fights is to react to the enemies. When said enemies have firearms, melee fights are out of the question and Batman has to use stealth.
Besides fighting even more enemies, there are side quests to solve, like stopping the sniper Deadbeat or solving the Enigma puzzles. The crime scene investigations with detective view were expanded and involve short videos which can be searched for clues.
