タグ Gameplay が登録されている動画 : 649 件中 129 - 160 件目
種類:
- タグ
- キーワード
対象:
The First 15 Minutes of Wizardry VII: ガーディアの宝珠 (PlayStation)
Copied from PlayStation DataCenter:
Wizardry VII - Gadeia no Houshu, also known as Wizardry VII: Crusaders of the Dark Savant, is the 7th title in the Wizardry series of computer role-playing games. It is the 2nd in the 'Dark Savant trilogy'. It was published in 1992 by Sir-Tech Software, Inc, originally for DOS. In 1996 it was remade into Wizardry Gold.
Wizardry VII picks up where Wizardry VI left off. The party had just found the Cosmic Forge. Before the party could decide what to do, it was spirited away. The Cosmic Forge was used to hide the location of the Astral Dominae, an artifact with power over life itself, on planet Guardia. Because of this, its theft revealed Planet Guardia to the universe. Now, multiple forces are converging on Lost Guardia to find this artifact, including the party itself.
As there are three endings to Wizardry VI, there are four beginnings to Wizardry VII (one for each of the ending, and a fourth for parties starting fresh).
The First 15 Minutes of Wing Commander III: Heart of The Tiger (PlayStation)
Copied from PlayStation DataCenter:
The year is 2669. After four decades, a war spanning the universe has still been going on between the Terran Confederates, and the Kilrathi, causing millions of casualties on each side. You are Colonel Christopher Blair; a veteran of the Confederate Space Force, who has just been relocated to the TCS Victory. You will lead a group of young men and women to the very forefront of this war and to the final battle at either Kilrath or Earth. Where? You decide.
Wing Commander III takes the Wing Commander universe in all new directions, continuing to set trends and develop the world created in the original classic Origin game. A whole new flight engine has been implemented in this version with full live action acting by a large cast of previous movie stars including Mark Hamill of Star Wars fame. Deeper character involvement and a storyline which is altered by the tone you take in conversations highlights this classic.
The First 15 Minutes of Wild Arms (PlayStation)
Copied from MobyGames:
Rudy is a fifteen-year-old orphan that is cast out of his home village for using a forbidden ARMs technique fighting a demon. Jack is a treasure hunter seeking an device to help him to deal with his past. Cecilia is a princess who is contacted by a voice who tells her she is a medium between the worlds. The paths of these three heroes converge, and they team up eager to understand their roles in events that go back a thousand years.
Wild Arms is a Japanese role-playing game set in Filgaia, a world that has elements of American Old West and medieval fantasy. Like most of the genre, the game features turn-based battles. Besides attacking physically, the characters possess unique abilities - ARMs for Rudy, sword techniques for Jack, and magic for Cecilia. Characters can also equip special accessories, which conjure powerful creatures during battles.
The game has a inclination towards puzzles, as each character possesses non-combat abilities.
The First 15 Minutes of Tomb Raider: The Last Revelation (PlayStation)
Copied from MobyGames:
According to Egyptian legend, Horus outwitted the evil god Set and imprisoned him in a secret tomb...
Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the Set, fulfilling the ancient prophecy of his return to plunge mankind into darkness! In a race against time, Lara must use all of her wit and skill to re-imprison Set and save the world from Armageddon.
Tomb Raider: The Last Revelation plays very similar to the previous games in the series, but some new things have been added to the game. The biggest addition is that now rather large parts of the game consist of several interconnected levels sometimes explored in any order, with puzzles in one level often requiring that some actions are done in other levels. Lara has also learned a few new moves: she can climb into the niches with low ceilings, she can now move around the corners while hanging and she can also pull levers and open trap-doors while jumping.
The First 15 Minutes of Tomb Raider: Chronicles (PlayStation)
Copied from MobyGames:
A few days after the events described in Tomb Raider: The Last Revelation, Lara Croft is presumed dead. Her close friends begin to recollect her previous adventures, which occurred during different periods of her life. These include searching for the Philosopher's Stone in Rome; preventing the Spear of Destiny from falling into the hands of a ruthless gang leader; facing monsters on the Black Isle of Ireland as a child; and, finally, infiltrating a high-tech complex in pursuit of the Iris artefact.
Like its predecessors, Tomb Raider: Chronicles is an action game with puzzle-solving and platforming elements. The gameplay is very similar to that of the previous games, with the addition of a few new skills. Lara can now walk on tightropes, swing on horizontal bars, and somersault forwards from a ledge while crouching. A grappling hook has been added to her inventory. The game also includes a level editor, allowing the player to create new stages for Lara to explore.
The First 15 Minutes of Tokyo Dungeon (PlayStation)
Designed by Roe Adams III (The Bard's Tale, Ultima IV, Wizardry 1-4), directed by Kazutoshi Ueda (Mr. Do!, Solomon's Key, Megami Tensei, PC Genjin), character designs by Yasuomi Umezu (Megazone 23 Part II, Gatchman '94, Kimera, Kite), music by AZUMA (Asian Wind, The Wanderer, Panzer Dragoon), and programming lead by Motoyasu Kisuki (Developed ports for Final Blow, Life & Death II: The Brain, and The Incredible Machine).
Copied from the game's manual:
TOKYO DUNGEON represents a new direction in computer gaming. It Is the first of a series of Detective Role-Playing Games set in futuristic TOKYO Cyberspace. Come and live this exciting story as we pursue criminals through many fantastic Cyberworlds.
I hope that you have as much fun playing TOKYO DUNGEON as we did making it for you!
The First 15 Minutes of The King of Fighters '97 (PlayStation)
Copied from MobyGames:
Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected.
As of The King of Fighters '97, you can play in either the Extra or Advanced game modes. Extra Mode is the typical AOF/KOF scheme, in which your power gauge fills up as you defend yourself or charge yourself up. The new Advanced Mode, only allows you to charge your gauge as you perform special moves and attacks. Extra allows one to sidestep attacks while Advanced allows the character to roll and dodge attacks; Advanced also allow a character to perform a potent "Super Desperation Move" at any time. In contrast, SDMs can only be performed in Extra when a character has less than a quarter of their health left.
The First 15 Minutes of Syndicate Wars (PlayStation)
Copied from PlayStation DataCenter:
In the not so distant future, two corporations are battling for control of the Earth: the long established Eurocorp and the mysterious Church of the New Epoch. Choose either side for a series of 15 missionswhere your goal is to complete one of the following:
(1) Eliminate persons or buildings
(2) Persuade people of importance with your Persuadetron
(3) Escort and protect persons, vehicles or buildings
(4) Acquire important items by stealing
(5) Evacuate your agents to safety.
After each mission, you'll be taken to a debriefing screen where you'll see how many agents were killed, the number of civilians persuaded, and the amount of money the mission generated. Use money and persuaded scientists to research new technologies for subsequent missions, but make sure you have a steady flow of cash by robbing the enemy or destroying banks. After all, global domination can get pretty expensive...
The First 15 Minutes of Strikers 1945 (PlayStation)
Copied from PlayStation DataCenter:
Strikers 1945 is a vertically scrolling shoot 'em up arcade game released in 1995 by Japanese company Psikyo.
In 1945, the Second World War ended. Soon, there was peace, but an organization of military officers from all over the world form an army known as CANY. Their mission is to conquer the world with weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid CANY from the world.
Each plane in Strikers 1945 has three attacks: A normal shot, a charged shot, and a bomb that clears the screen. Both the normal shot and the charged shot can be strengthened by grabbing power-ups and extra bombs can be collected.
In Japan, Strikers 1945 was ported to both PlayStation and Sega Saturn in 1996 by Atlus and later ported to PlayStation 2 as part of Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II by Taito.
The First 15 Minutes of Strikers 1945 II (PlayStation)
Copied from Infogalactic:
Strikers 1945 II is a vertically scrolling shoot 'em up released in 1997 by Japanese company Psikyo, a followup to Strikers 1945. This game was also ported to the PlayStation and Sega Saturn.
Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action.
The player chooses one of six WWII-era fighter craft, using machine guns and bombs to fight through eight stages, played in random order. Once the game is beaten, a report showing how well the player did is displayed, and the game 'loops' with the difficulty much higher.
Agetec released Strikers 1945 II for the PlayStation in the US under the title Strikers 1945.
The First 15 Minutes of Star Fighter (PlayStation)
Copied from Infogalactic:
Star Fighter or Star Fighter 3000 is a 3D flight based shoot-em-up. The gameplay is mission based and involves elements of strategy and planning. The player can order wingmen to fly in formation and attack specific targets.
Star Fighter 3000 was first released for the Acorn Archimedes, in November 1994, by Tim Parry and Andrew Hutching.
The 3DO version was developed after the original Acorn version was released. The map screen is in 3D, not 2D as in the Acorn RISC OS version. Also, to upgrade the ship the player must collect a series of 3D shapes after blowing up certain objects. Another difference is that the player can blast pathways through mountain ranges with the laser.
Star Fighter 3000 was also released for the PC, Sony PlayStation and Sega Saturn by Acclaim Entertainment. These versions were ports of the 3DO version. Unlike the original and 3DO version, Tim Parry and Andrew Hutchings had no involvement.
The First 15 Minutes of Sol Divide (PlayStation)
Copied from MobyGames:
Set against a medieval fantasy backdrop, Sol Divide is a 2D side-scrolling shooter that pits one or two players against a horde of flying enemies. There are three different characters that can be played as, each with their own weapon and fighting style. Various magic scrolls can be found by defeating enemies which allow the player to cast several different types of spells including lightning and fire.
The story itself concerns an evil being who sets out looking for a Power Stone and cuts down all in his path with his sword, the Sol Divide. It is up to you to stop him, battling your way through several stages in both Arcade and Original Mode.
Defeating enemies rewards the player with different items to help them on their journey, including the aforementioned magic scrolls, healing potions, magic bottles and protection accessories.
The First 15 Minutes of Simple 1500 シリーズ Vol. 3: The 五目ならべ (PlayStation)
English title: "Simple 1500 Series Vol. 3: The Gomoku Narabe"
Copied from Infogalactic:
Gomoku is an abstract strategy board game. Also called Gobang or Five in a Row, it is traditionally played with Go pieces (black and white stones) on a go board with 15x15 intersections; however, because once placed, pieces are not moved or removed from the board; gomoku may also be played as a paper and pencil game. This game is known in several countries under different names.
Black plays first if white did not just win, and players alternate in placing a stone of their color on an empty intersection. The winner is the first player to get an unbroken row of five stones horizontally, vertically, or diagonally.
It is said to have originated in China with the name Wu Zi Qi (五子棋). The name "Gomoku" is from the Japanese language, in which it is referred to as gomokunarabe (五目並べ). Go means five, moku is a counter word for pieces and narabe means line-up.
The First 15 Minutes of Shadow Man (PlayStation)
Copied from MobyGames:
You're the Shadow Man, a person who can switch between the world of the dead and of the living. In Shadow Man your mission is to prevent five serial killers from bringing the total Armageddon. In the world of the living, you're mortal and have conventional weapons. When you die, you are transported to the world of the dead and you become Shadow Man once again. Which means you're not really mortal. In the world of the dead you can't use normal weapons, your gun shoots ghosts which kill the zombies and the other ugly creatures which live there. You also have different voodoo powers and weapons. And you're carrying a large inventory around.
The First 15 Minutes of Quake II (PlayStation)
Copied from MobyGames:
A sequel in name only, this follow up to id's 1996 Quake is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.
As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.
The First 15 Minutes of Paris-Marseille Racing (PlayStation)
Copied from MobyGams:
Take control of your DeLorian, police car, Mini or Beetle and race through some of France's most famous (and busiest) roads and cities. With tournament, time attack and single race modes, the game allows you to race within three classes, in each of which you must place first. Your reward is cash to upgrade the numerous cars available with enhanced engines, tires and even a nitro boost.
Paris-Marseille is France's entry in Davilex's "Racer" series, alongside Autobahn Raser II in Germany, A2 Racer in Holland and London Racer in the UK.
The First 15 Minutes of Paris-Marseille Racing II (PlayStation)
Copied from MobyGames:
Almost two years after the first Paris-Marseille Racing, Davilex Games decided to continue the story and make a series.
In this follow-up, the player can choose between six drivers (one female) with unique driving skills, and two game modes, one or two players. In the single player mode, you will have to choose between the three classic sub-modes : tournament, time attack and single race. New with this release are the two 2-players modes : Duel and Driver Vs Police. In the Duel mode, race head to head against a friend. In the Driver Vs Police mode, one choose to play a police man, the other must try to drive as fast as possible to escape.
The game also features three skill levels, repairing and fine-tuning options in the tournament mode, and of course new and enhanced graphics to race through France and its famous cities such as Marseilles, Paris or Lyon. Three bonus races can also be played in London, Edinburgh or Las Vegas!
The First 15 Minutes of Medal of Honor: Underground (PlayStation)
Copied from MobyGames:
The game is a prequel to Medal of Honor and it is set in the early stages of WWII. You play as Manon Batiste, who briefed the missions for you in the original Medal of Honor. She is a new member of a small band of French rebels who fight against the tyranny of the Germans.
There are 7 missions in total, featuring 12 different historical weapons. There are NPCs helping you out by cracking safes and driving. Not all enemies are on foot; expect to face tanks and bikes amongst other things. Enemy AI is responsive and sometimes surprising.
The First 15 Minutes of Lucky Luke: Western Fever (PlayStation)
Copied from PlayStation DataCenter:
Are you ready to meet challenges of the wild West ? An action-platform game based around an incredible assortment of challenges.
The game is based on the famous comics series about good cowboy Lucky Luke.
You as Lucky Luke have to walk around the fixed tracks on Mexican territory and sometimes shoot the bandits, moving the aim of your gun from one fixed position to another. Also you have to avoid their shooting and reload bullets in your gun.
The First 15 Minutes of Lord Monarch: 新・ガイア王国記 (PlayStation)
Copied from PlayStation DataCenter:
Lord Monarch is a strategy war game by Nihon Falcom. It is the seventh installment in the Dragon Slayer series. It was originally released in 1991 for the NEC PC-9801, ported 1992 to the Super Famicom and 1994 to the Sega Mega Drive. 1997 it was remade for Windows as Lord Monarch Online and released for free.
You are prince Alfred, the son of the great king of Monarch. Since you have been a rather fresh and lazy boy, the king decides to strengthen you by sending you to battle. You are now sixteen, and you must prove you are worthy of being the prince of Monarch!
This is a strategy war game. You command an army and can perform various actions, such as sending troops, fortifying your position, allying with another ruler, etc. There are time limits to your strategic operations during which you'll have to defeat the enemy.
The First 15 Minutes of London Racer (PlayStation)
Copied from PlayStation DataCenter:
Designed and developed by Davilex, London Racer puts you behind the wheel to speed past St Paul's, race up Regents Street and burn rubber at Big Ben. Entering the game as a rookie in an illegal street race, London Racer allows the player to build their skill and finally drive a GT car around a selection of London tracks.
Three race types are included: Quick Race for single players to chase on a track of their choice, Time Trail to challenge real speed freaks and Tournament, a rip-roaring race against opponents within 3 leagues. The battle includes aggressive drivers, police chases and road rage rivals who will push the player off the road! Accelerate up to earn more money that enables the purchase of valuable extras for the car (though not Go Faster Stripes!) And when qualified, the pace is set for the Super League.
The First 15 Minutes of London Racer II (PlayStation)
Copied from PlayStation DataCenter:
The London Racers are back for more.
Last year London Racers startled the capital’s citizens with their roaring motors & reckless driving. And now the London Racers are back! They’re raring to go, riding a harder, faster, and more frenzied race through the streets of London & Edinburgh. This staggering contest will even take them overseas! And you’re one of the lucky racers! Drive high-speed through the West End, chill along the River Thames and say cheers to the Queen as you swing by the gates of Buckingham Palace.
The First 15 Minutes of Gunbird (PlayStation)
Copied from PlayStation DataCenter:
Gunbird is a vertically scrolling shoot 'em up released in 1994 by Japanese company Psikyo. The game was released in the United States and Europe as Mobile Light Force for the PlayStation.
Gunbird uses anime-styled character as the player's chosen craft. A story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of a magic mirror to make a wish.
Each character in Gunbird has three attacks: A normal shot, a charge shot, and a bomb that clears the screen of enemies and bullets. The normal shot can be strengthened by grabbing power-ups and extra bombs can be collected. Coins, which are found by destroying certain buildings or enemies, can be collected for bonus points.
This is the first Psikyo game to feature a special power-down system, one that would be used in every Psikyo shooter afterward.
The First 15 Minutes of Gran Turismo (PlayStation)
Copied from MobyGames:
The first game in the Gran Turismo series of racing simulations.
You can choose between the arcade version (featuring classic cars such as Corvettes and Aston Martins) or the simulation, which is the true heart of the game. The simulation starts you on an entire racing career beginning with a cheap used car and second-rate tracks. You will find yourself longing for the Dodge Viper as your sad $10,000 starting fund puts you behind the wheel of a used Honda Prelude or Mazda RX-7. As you win races, acquire money, and earn advanced licenses, you are able to buy better cars and race in more competitive matches right up to the GT World Cup.
Features more than 140 cars.
The First 15 Minutes of Final Fantasy (PlayStation)
Copied from Infogalactic:
Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world.
The game was a great commercial success, and spawned many successful sequels and supplementary titles in the form of the Final Fantasy series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre.
The First 15 Minutes of Final Fantasy VI (PlayStation)
Copied from PlayStation DataCenter:
In Final Fantasy VI, the opening story tells of an ancient war that took place a thousand years in the past. Battles were won and lost by the power of magic and this terrible war devastated almost all of humanity. Now, centuries later, all magic has vanished from the world and high technology reigns in its place. Despite the power and advances gained through technology, there are those who would try and bring back the destructive powers of magic.
As the game begins, you control a group of rebels called the Returners, who will stand against an empire bent on power and world domination. Someone is trying to revive magic and possibly cause another apocalypse. It is your job to prevent this.
Final Fantasy VI spans two "worlds" and involves up to fourteen different party members. Being the last Final Fantasy game originally released for the Super NES, it is quite lengthy and will take on average 40-60 hours to complete.
The First 15 Minutes of Final Fantasy IX (PlayStation)
Copied from Infogalactic:
Final Fantasy IX is a role-playing video game developed and published by Square for the Sony PlayStation video game console. Originally released in 2000, it is the ninth title in the Final Fantasy series and last to debut on the original PlayStation console. The game introduced new features to the series like the "Active Time Event", "Mognet", and a unique equipment and skill system.
Final Fantasy IX's plot centers on a war between nations. Players follow a young thief named Zidane Tribal, who joins with others to defeat Queen Brahne of Alexandria, the one responsible for starting the war. The plot shifts, however, when the characters realise that Brahne is working with an even more threatening person called Kuja.
Final Fantasy IX was developed alongside Final Fantasy VIII, but took a different approach by returning to the more traditional style of the early Final Fantasy games, and features allusions to other titles in the series.
The First 15 Minutes of Final Fantasy IV (PlayStation)
Copied from PlayStation DataCenter:
Final Fantasy IV, known in the US as Final Fantasy II, follows the exploits of Cecil, a Black Knight and former leader of the Red Wings who questions the orders of his king and is demoted because of this. From here, he embarks on a journey that will span worlds and decide the fate of the entire kingdom.
Battles are turn-based, but introduced to the series is the Active Time Battle (ATB) concept, which forces players to be quick with their decision-making because, despite the turn-based nature of the title, enemies can attack at brief intervals.
The characters themselves are divided into classes and possess specific attributes and skills. Known as the "Easytype," the original US release excluded particular items, abilities, and spells, all of which have been restored for this release, dubbed "Hardtype." As part of the update, new FMV cutscenes are interjected throughout the game.
The First 15 Minutes of Final Fantasy II (PlayStation)
Copied from PlayStation DataCenter:
The Paramekian Empire decided to take over the world. Its soldiers and Dark Knights persecute innocent people, burn whole villages, hunt down brave warriors. Now Phin has been destroyed by the evil empire. Only four young warriors could escape, three men and one girl. On their way to a neighbor town Altea, they were attacked by the Dark Knights. Three of them were brought safely to Altea by the order of the rebel army. But one has not yet been found...
Final Fantasy II is a remake of the Famicom (NES) game of the same name. This version's changes and enhancements are identical to those featured in the Final Fantasy remake and include:
- Updated graphics and soundtrack
- An Easy difficulty level
- The player can create a memo file at any time
- Characters automatically target and attack a new enemy
- The protagonist can run at any time
- A few minor changes to character abilities
- A CG introduction movie
The First 15 Minutes of Final Doom (PlayStation)
Copied from DoomWiki.org:
Final Doom for the Sony PlayStation was created by the same team at Williams Entertainment that produced the PlayStation version of Doom, reusing the same engine. It was released on October 1, 1996, including a mixture of 30 levels from the Master Levels for Doom II and the Final Doom missions TNT: Evilution and The Plutonia Experiment. The instruction booklet erroneously states that the game contains 30+ levels rather than 30 exactly. Although the box does not mention the Master Levels, the back cover of the instruction manual acknowledges their inclusion.
The First 15 Minutes of Doom (PlayStation)
Copied from DoomWiki.org:
The Sony PlayStation version of Doom is a port of Doom and Doom II by Williams Entertainment. It was released on November 16, 1995, and runs on a modified version of the Doom engine used in the Jaguar port. It features 28 levels from Ultimate Doom, 23 from Doom II and eight original levels.
The game features a multiplayer mode, but lacks split-screen; two consoles have to be linked together instead.
John Romero is quoted on the back cover, calling this the "best DOOM yet," and is credited as "Creator of DOOM". While Romero's quote may be taken with a grain of salt, former id Software staff have consistently expressed how pleased they were with the job performed by the Williams team in performing the conversion. They were originally selected by id Software due to their renown in the arcade market and their acquisition of Tradewest, a company with extensive game console development experience.
The First 15 Minutes of Command & Conquer (PlayStation)
Copied from MobyGames:
Command & Conquer develops ideas from Westwood's previous game Dune II: The Building of a Dynasty, forming a real-time strategy (RTS) game. The control system involves selecting units with the mouse and then directing them, while the opponents make their moves without waiting for a "turn" to end.
The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative, which fight not only for global supremacy, but also over the mysterious extraterrestrial resource known as Tiberium which is highly valuable yet lethal to direct human contact. The player can take control of either side for more than 15 missions. Both have different units and structures, including artillery, tanks and light infantry.
The game also features FMV mission briefings and victory cutscenes.
