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The First 15 Minutes of Tokyo Dungeon (PlayStation)
Designed by Roe Adams III (The Bard's Tale, Ultima IV, Wizardry 1-4), directed by Kazutoshi Ueda (Mr. Do!, Solomon's Key, Megami Tensei, PC Genjin), character designs by Yasuomi Umezu (Megazone 23 Part II, Gatchman '94, Kimera, Kite), music by AZUMA (Asian Wind, The Wanderer, Panzer Dragoon), and programming lead by Motoyasu Kisuki (Developed ports for Final Blow, Life & Death II: The Brain, and The Incredible Machine).
Copied from the game's manual:
TOKYO DUNGEON represents a new direction in computer gaming. It Is the first of a series of Detective Role-Playing Games set in futuristic TOKYO Cyberspace. Come and live this exciting story as we pursue criminals through many fantastic Cyberworlds.
I hope that you have as much fun playing TOKYO DUNGEON as we did making it for you!
The First 15 Minutes of The King of Fighters '97 (PlayStation)
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Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected.
As of The King of Fighters '97, you can play in either the Extra or Advanced game modes. Extra Mode is the typical AOF/KOF scheme, in which your power gauge fills up as you defend yourself or charge yourself up. The new Advanced Mode, only allows you to charge your gauge as you perform special moves and attacks. Extra allows one to sidestep attacks while Advanced allows the character to roll and dodge attacks; Advanced also allow a character to perform a potent "Super Desperation Move" at any time. In contrast, SDMs can only be performed in Extra when a character has less than a quarter of their health left.
The First 15 Minutes of Syndicate Wars (PlayStation)
Copied from PlayStation DataCenter:
In the not so distant future, two corporations are battling for control of the Earth: the long established Eurocorp and the mysterious Church of the New Epoch. Choose either side for a series of 15 missionswhere your goal is to complete one of the following:
(1) Eliminate persons or buildings
(2) Persuade people of importance with your Persuadetron
(3) Escort and protect persons, vehicles or buildings
(4) Acquire important items by stealing
(5) Evacuate your agents to safety.
After each mission, you'll be taken to a debriefing screen where you'll see how many agents were killed, the number of civilians persuaded, and the amount of money the mission generated. Use money and persuaded scientists to research new technologies for subsequent missions, but make sure you have a steady flow of cash by robbing the enemy or destroying banks. After all, global domination can get pretty expensive...
The First 15 Minutes of Strikers 1945 (PlayStation)
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Strikers 1945 is a vertically scrolling shoot 'em up arcade game released in 1995 by Japanese company Psikyo.
In 1945, the Second World War ended. Soon, there was peace, but an organization of military officers from all over the world form an army known as CANY. Their mission is to conquer the world with weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid CANY from the world.
Each plane in Strikers 1945 has three attacks: A normal shot, a charged shot, and a bomb that clears the screen. Both the normal shot and the charged shot can be strengthened by grabbing power-ups and extra bombs can be collected.
In Japan, Strikers 1945 was ported to both PlayStation and Sega Saturn in 1996 by Atlus and later ported to PlayStation 2 as part of Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II by Taito.
The First 15 Minutes of Strikers 1945 II (PlayStation)
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Strikers 1945 II is a vertically scrolling shoot 'em up released in 1997 by Japanese company Psikyo, a followup to Strikers 1945. This game was also ported to the PlayStation and Sega Saturn.
Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action.
The player chooses one of six WWII-era fighter craft, using machine guns and bombs to fight through eight stages, played in random order. Once the game is beaten, a report showing how well the player did is displayed, and the game 'loops' with the difficulty much higher.
Agetec released Strikers 1945 II for the PlayStation in the US under the title Strikers 1945.
The First 15 Minutes of Star Fighter (PlayStation)
Copied from Infogalactic:
Star Fighter or Star Fighter 3000 is a 3D flight based shoot-em-up. The gameplay is mission based and involves elements of strategy and planning. The player can order wingmen to fly in formation and attack specific targets.
Star Fighter 3000 was first released for the Acorn Archimedes, in November 1994, by Tim Parry and Andrew Hutching.
The 3DO version was developed after the original Acorn version was released. The map screen is in 3D, not 2D as in the Acorn RISC OS version. Also, to upgrade the ship the player must collect a series of 3D shapes after blowing up certain objects. Another difference is that the player can blast pathways through mountain ranges with the laser.
Star Fighter 3000 was also released for the PC, Sony PlayStation and Sega Saturn by Acclaim Entertainment. These versions were ports of the 3DO version. Unlike the original and 3DO version, Tim Parry and Andrew Hutchings had no involvement.
The First 15 Minutes of Sol Divide (PlayStation)
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Set against a medieval fantasy backdrop, Sol Divide is a 2D side-scrolling shooter that pits one or two players against a horde of flying enemies. There are three different characters that can be played as, each with their own weapon and fighting style. Various magic scrolls can be found by defeating enemies which allow the player to cast several different types of spells including lightning and fire.
The story itself concerns an evil being who sets out looking for a Power Stone and cuts down all in his path with his sword, the Sol Divide. It is up to you to stop him, battling your way through several stages in both Arcade and Original Mode.
Defeating enemies rewards the player with different items to help them on their journey, including the aforementioned magic scrolls, healing potions, magic bottles and protection accessories.
The First 15 Minutes of Simple 1500 シリーズ Vol. 3: The 五目ならべ (PlayStation)
English title: "Simple 1500 Series Vol. 3: The Gomoku Narabe"
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Gomoku is an abstract strategy board game. Also called Gobang or Five in a Row, it is traditionally played with Go pieces (black and white stones) on a go board with 15x15 intersections; however, because once placed, pieces are not moved or removed from the board; gomoku may also be played as a paper and pencil game. This game is known in several countries under different names.
Black plays first if white did not just win, and players alternate in placing a stone of their color on an empty intersection. The winner is the first player to get an unbroken row of five stones horizontally, vertically, or diagonally.
It is said to have originated in China with the name Wu Zi Qi (五子棋). The name "Gomoku" is from the Japanese language, in which it is referred to as gomokunarabe (五目並べ). Go means five, moku is a counter word for pieces and narabe means line-up.
The First 15 Minutes of Shadow Man (PlayStation)
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You're the Shadow Man, a person who can switch between the world of the dead and of the living. In Shadow Man your mission is to prevent five serial killers from bringing the total Armageddon. In the world of the living, you're mortal and have conventional weapons. When you die, you are transported to the world of the dead and you become Shadow Man once again. Which means you're not really mortal. In the world of the dead you can't use normal weapons, your gun shoots ghosts which kill the zombies and the other ugly creatures which live there. You also have different voodoo powers and weapons. And you're carrying a large inventory around.
The First 15 Minutes of Quake II (PlayStation)
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A sequel in name only, this follow up to id's 1996 Quake is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.
As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.
The First 15 Minutes of Paris-Marseille Racing (PlayStation)
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Take control of your DeLorian, police car, Mini or Beetle and race through some of France's most famous (and busiest) roads and cities. With tournament, time attack and single race modes, the game allows you to race within three classes, in each of which you must place first. Your reward is cash to upgrade the numerous cars available with enhanced engines, tires and even a nitro boost.
Paris-Marseille is France's entry in Davilex's "Racer" series, alongside Autobahn Raser II in Germany, A2 Racer in Holland and London Racer in the UK.
The First 15 Minutes of Paris-Marseille Racing II (PlayStation)
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Almost two years after the first Paris-Marseille Racing, Davilex Games decided to continue the story and make a series.
In this follow-up, the player can choose between six drivers (one female) with unique driving skills, and two game modes, one or two players. In the single player mode, you will have to choose between the three classic sub-modes : tournament, time attack and single race. New with this release are the two 2-players modes : Duel and Driver Vs Police. In the Duel mode, race head to head against a friend. In the Driver Vs Police mode, one choose to play a police man, the other must try to drive as fast as possible to escape.
The game also features three skill levels, repairing and fine-tuning options in the tournament mode, and of course new and enhanced graphics to race through France and its famous cities such as Marseilles, Paris or Lyon. Three bonus races can also be played in London, Edinburgh or Las Vegas!
The First 15 Minutes of Medal of Honor: Underground (PlayStation)
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The game is a prequel to Medal of Honor and it is set in the early stages of WWII. You play as Manon Batiste, who briefed the missions for you in the original Medal of Honor. She is a new member of a small band of French rebels who fight against the tyranny of the Germans.
There are 7 missions in total, featuring 12 different historical weapons. There are NPCs helping you out by cracking safes and driving. Not all enemies are on foot; expect to face tanks and bikes amongst other things. Enemy AI is responsive and sometimes surprising.
The First 15 Minutes of Lucky Luke: Western Fever (PlayStation)
Copied from PlayStation DataCenter:
Are you ready to meet challenges of the wild West ? An action-platform game based around an incredible assortment of challenges.
The game is based on the famous comics series about good cowboy Lucky Luke.
You as Lucky Luke have to walk around the fixed tracks on Mexican territory and sometimes shoot the bandits, moving the aim of your gun from one fixed position to another. Also you have to avoid their shooting and reload bullets in your gun.
The First 15 Minutes of Lord Monarch: 新・ガイア王国記 (PlayStation)
Copied from PlayStation DataCenter:
Lord Monarch is a strategy war game by Nihon Falcom. It is the seventh installment in the Dragon Slayer series. It was originally released in 1991 for the NEC PC-9801, ported 1992 to the Super Famicom and 1994 to the Sega Mega Drive. 1997 it was remade for Windows as Lord Monarch Online and released for free.
You are prince Alfred, the son of the great king of Monarch. Since you have been a rather fresh and lazy boy, the king decides to strengthen you by sending you to battle. You are now sixteen, and you must prove you are worthy of being the prince of Monarch!
This is a strategy war game. You command an army and can perform various actions, such as sending troops, fortifying your position, allying with another ruler, etc. There are time limits to your strategic operations during which you'll have to defeat the enemy.
The First 15 Minutes of London Racer (PlayStation)
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Designed and developed by Davilex, London Racer puts you behind the wheel to speed past St Paul's, race up Regents Street and burn rubber at Big Ben. Entering the game as a rookie in an illegal street race, London Racer allows the player to build their skill and finally drive a GT car around a selection of London tracks.
Three race types are included: Quick Race for single players to chase on a track of their choice, Time Trail to challenge real speed freaks and Tournament, a rip-roaring race against opponents within 3 leagues. The battle includes aggressive drivers, police chases and road rage rivals who will push the player off the road! Accelerate up to earn more money that enables the purchase of valuable extras for the car (though not Go Faster Stripes!) And when qualified, the pace is set for the Super League.
The First 15 Minutes of London Racer II (PlayStation)
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The London Racers are back for more.
Last year London Racers startled the capital’s citizens with their roaring motors & reckless driving. And now the London Racers are back! They’re raring to go, riding a harder, faster, and more frenzied race through the streets of London & Edinburgh. This staggering contest will even take them overseas! And you’re one of the lucky racers! Drive high-speed through the West End, chill along the River Thames and say cheers to the Queen as you swing by the gates of Buckingham Palace.
The First 15 Minutes of Gunbird (PlayStation)
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Gunbird is a vertically scrolling shoot 'em up released in 1994 by Japanese company Psikyo. The game was released in the United States and Europe as Mobile Light Force for the PlayStation.
Gunbird uses anime-styled character as the player's chosen craft. A story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of a magic mirror to make a wish.
Each character in Gunbird has three attacks: A normal shot, a charge shot, and a bomb that clears the screen of enemies and bullets. The normal shot can be strengthened by grabbing power-ups and extra bombs can be collected. Coins, which are found by destroying certain buildings or enemies, can be collected for bonus points.
This is the first Psikyo game to feature a special power-down system, one that would be used in every Psikyo shooter afterward.
The First 15 Minutes of Gran Turismo (PlayStation)
Copied from MobyGames:
The first game in the Gran Turismo series of racing simulations.
You can choose between the arcade version (featuring classic cars such as Corvettes and Aston Martins) or the simulation, which is the true heart of the game. The simulation starts you on an entire racing career beginning with a cheap used car and second-rate tracks. You will find yourself longing for the Dodge Viper as your sad $10,000 starting fund puts you behind the wheel of a used Honda Prelude or Mazda RX-7. As you win races, acquire money, and earn advanced licenses, you are able to buy better cars and race in more competitive matches right up to the GT World Cup.
Features more than 140 cars.
The First 15 Minutes of Final Fantasy (PlayStation)
Copied from Infogalactic:
Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world.
The game was a great commercial success, and spawned many successful sequels and supplementary titles in the form of the Final Fantasy series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre.
The First 15 Minutes of Final Fantasy VI (PlayStation)
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In Final Fantasy VI, the opening story tells of an ancient war that took place a thousand years in the past. Battles were won and lost by the power of magic and this terrible war devastated almost all of humanity. Now, centuries later, all magic has vanished from the world and high technology reigns in its place. Despite the power and advances gained through technology, there are those who would try and bring back the destructive powers of magic.
As the game begins, you control a group of rebels called the Returners, who will stand against an empire bent on power and world domination. Someone is trying to revive magic and possibly cause another apocalypse. It is your job to prevent this.
Final Fantasy VI spans two "worlds" and involves up to fourteen different party members. Being the last Final Fantasy game originally released for the Super NES, it is quite lengthy and will take on average 40-60 hours to complete.
The First 15 Minutes of Final Fantasy IX (PlayStation)
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Final Fantasy IX is a role-playing video game developed and published by Square for the Sony PlayStation video game console. Originally released in 2000, it is the ninth title in the Final Fantasy series and last to debut on the original PlayStation console. The game introduced new features to the series like the "Active Time Event", "Mognet", and a unique equipment and skill system.
Final Fantasy IX's plot centers on a war between nations. Players follow a young thief named Zidane Tribal, who joins with others to defeat Queen Brahne of Alexandria, the one responsible for starting the war. The plot shifts, however, when the characters realise that Brahne is working with an even more threatening person called Kuja.
Final Fantasy IX was developed alongside Final Fantasy VIII, but took a different approach by returning to the more traditional style of the early Final Fantasy games, and features allusions to other titles in the series.
The First 15 Minutes of Final Fantasy IV (PlayStation)
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Final Fantasy IV, known in the US as Final Fantasy II, follows the exploits of Cecil, a Black Knight and former leader of the Red Wings who questions the orders of his king and is demoted because of this. From here, he embarks on a journey that will span worlds and decide the fate of the entire kingdom.
Battles are turn-based, but introduced to the series is the Active Time Battle (ATB) concept, which forces players to be quick with their decision-making because, despite the turn-based nature of the title, enemies can attack at brief intervals.
The characters themselves are divided into classes and possess specific attributes and skills. Known as the "Easytype," the original US release excluded particular items, abilities, and spells, all of which have been restored for this release, dubbed "Hardtype." As part of the update, new FMV cutscenes are interjected throughout the game.
The First 15 Minutes of Final Fantasy II (PlayStation)
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The Paramekian Empire decided to take over the world. Its soldiers and Dark Knights persecute innocent people, burn whole villages, hunt down brave warriors. Now Phin has been destroyed by the evil empire. Only four young warriors could escape, three men and one girl. On their way to a neighbor town Altea, they were attacked by the Dark Knights. Three of them were brought safely to Altea by the order of the rebel army. But one has not yet been found...
Final Fantasy II is a remake of the Famicom (NES) game of the same name. This version's changes and enhancements are identical to those featured in the Final Fantasy remake and include:
- Updated graphics and soundtrack
- An Easy difficulty level
- The player can create a memo file at any time
- Characters automatically target and attack a new enemy
- The protagonist can run at any time
- A few minor changes to character abilities
- A CG introduction movie
The First 15 Minutes of Final Doom (PlayStation)
Copied from DoomWiki.org:
Final Doom for the Sony PlayStation was created by the same team at Williams Entertainment that produced the PlayStation version of Doom, reusing the same engine. It was released on October 1, 1996, including a mixture of 30 levels from the Master Levels for Doom II and the Final Doom missions TNT: Evilution and The Plutonia Experiment. The instruction booklet erroneously states that the game contains 30+ levels rather than 30 exactly. Although the box does not mention the Master Levels, the back cover of the instruction manual acknowledges their inclusion.
The First 15 Minutes of Doom (PlayStation)
Copied from DoomWiki.org:
The Sony PlayStation version of Doom is a port of Doom and Doom II by Williams Entertainment. It was released on November 16, 1995, and runs on a modified version of the Doom engine used in the Jaguar port. It features 28 levels from Ultimate Doom, 23 from Doom II and eight original levels.
The game features a multiplayer mode, but lacks split-screen; two consoles have to be linked together instead.
John Romero is quoted on the back cover, calling this the "best DOOM yet," and is credited as "Creator of DOOM". While Romero's quote may be taken with a grain of salt, former id Software staff have consistently expressed how pleased they were with the job performed by the Williams team in performing the conversion. They were originally selected by id Software due to their renown in the arcade market and their acquisition of Tradewest, a company with extensive game console development experience.
The First 15 Minutes of Command & Conquer (PlayStation)
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Command & Conquer develops ideas from Westwood's previous game Dune II: The Building of a Dynasty, forming a real-time strategy (RTS) game. The control system involves selecting units with the mouse and then directing them, while the opponents make their moves without waiting for a "turn" to end.
The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative, which fight not only for global supremacy, but also over the mysterious extraterrestrial resource known as Tiberium which is highly valuable yet lethal to direct human contact. The player can take control of either side for more than 15 missions. Both have different units and structures, including artillery, tanks and light infantry.
The game also features FMV mission briefings and victory cutscenes.
The First 15 Minutes of Command & Conquer: Red Alert (PlayStation)
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What if Hitler never existed? Einstein pondered the question and created a time-machine to eliminate Hitler as a young man, thus preventing World War II as history remembers it. However, Einstein stopped one evil only to create another - because Stalin's Soviet Union is now poised to conquer Europe... and Allies must stop them!
Command & Conquer: Red Alert can be considered a prequel to Command & Conquer. Like its predecessor, it is a real-time strategy with an isometric semi-top-down perspective using 2D sprite graphics engine. The player takes control of either the Allies or the Soviets, as he battles for destiny of the planet. Gameplay features are similar to those of the previous game, including building a base with some defenses, massing units, harvesting resources, etc. The game has a variety of environments in its missions, adding some indoor missions that use only infantry units.
The First 15 Minutes of Command & Conquer: Red Alert - Retaliation (PlayStation)
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Command & Conquer: Red Alert - Retaliation combines the campaigns seen in the Command & Conquer: Red Alert PC add-ons Counterstrike and The Aftermath into one complete game for the PlayStation. It also continues the same storyline seen in the original Red Alert.
New additions include specially produced cutscenes, an improved interface for the control pad users, and a special two player mode, where two PlayStations can be connected using the link cable and two TVs. Inserting one of the discs into one of the consoles results in playing a 2-player version of Red Alert, with 100 different skirmish/multiplayer maps to play.
The First 15 Minutes of Chrono Trigger (PlayStation)
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Released late in the SNES system's lifecycle, Chrono Trigger documents the adventure of a young boy named Crono and his misadventures through time. During the Millennial Fair, Crono meets and quickly befriends a woman named Marle. While visiting Crono's inventor friend Lucca, Marle is inadvertently sent into the past and Crono and Lucca must set off after her. Dubbed the "Tech System," the game allows characters to combine elemental attacks in order to produce Double and even Triple Techs.
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The PlayStation version features an anime-style introduction movie and cutscenes, a "movie theater" mode which allows the player to re-watch these movies and listen to the game's songs, as well as an unlockable bestiary, dungeon maps, and art gallery. The Nintendo DS version retains these changes and adds two new dungeons and a new possible ending that foreshadows the events of Chrono Cross.
The First 15 Minutes of Castlevania Chronicle: 悪魔城ドラキュラ (PlayStation)
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Whenever Dracula rises from the dead, a Belmont is there, ready to invade the ever-changing castle and send Dracula back to the hell that spawned him. In this Castlevania adventure, the man who started it all once again returns to the stage. Simon Belmont will have to whip his way through the dark halls of the Lord Vampire's castle, taking down his minions and eventually doing battle with Dracula himself.
Castlevania Chronicles is the first opportunity a majority of U.S. gamers have to play one of the few Castlevania games that was never released stateside. Originally titled Dracula X68000, the game was released in Japan on the Sharp X68000 in 1993 and harkens back to the original days of the series on the NES and MSX computer.
In addition to the Original mode, which is a port of the Sharp X68000 game, Chronicles adds an Arranged mode. This version of the game offers some updated music and new graphics handled by Ayami Kojima.
The First 15 Minutes of Capcom Generation 第5集格闘家たし: Street Fighter II' Turbo (PlayStation)
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Capcom Generation 第5集格闘家たし contains ports of the following titles, available for the first time on the PlayStation and SEGA Saturn:
- Street Fighter II: The World Warrior
- Street Fighter II': Champion Edition
- Street Fighter II': Turbo - Hyper Fighting
Copied from Infogalactic:
Street Fighter II' Turbo: Hyper Fighting is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting is the final arcade game in the Street Fighter II series to use the CP System hardware. The next game in the series, Super Street Fighter II, switched to the CP System II hardware.
