【Unity】テクスチャ1枚&数学計算のみ!自作アニメ調シェーダー実装(肌・髪・布)/Custom Anime Skin, Hair & Cloth Shaders in Unity

【Unity】テクスチャ1枚&数学計算のみ!自作アニメ調シェーダー実装(肌・髪・布)/Custom Anime Skin, Hair & Cloth Shaders in Unity

I implemented my own anime-style hybrid shader (skin, hair, fabric) on a placeholder character in Unity.For styling and performance optimization, these shaders rely solely on a "single Albedo texture" and discard heavy PBR maps to build the look with mathematical calculations (lamp shading, Fresnel rim lighting, anisotropic highlighting, dither-based alpha blending, etc.).Today's test confirmed that the art style perfectly matches the aesthetics of the game. The foundation system has been locked and we will now move on to Art Pass Phase 3 (Brush Up Phase)!Read the full development log on itch.io: https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1587281/project-hexagon-devlog-6-car-presets-debug-currencies-and-the-shader-that-made-a-mannequin-blush

http://www.nicovideo.jp/watch/sm46556189